Modern e-commerce is shifting from static imagery to immersive, interactive experiences. I built this <strong class="font-semibold">3D MacBook Pro Store</strong> to push the boundaries of web-based product visualization, combining the power of React Three Fiber with the performance of Next.js to create a showroom-quality experience directly in the browser.
Live Demo
Standard product pages often fail to convey the physical elegance of premium hardware. By integrating a real-time 3D environment, this project allows users to inspect the MacBook Pro from every angle, offering a level of engagement that static images simply cannot match. It bridges the gap between digital browsing and physical retail.
This project was a deep dive into WebGL performance, focusing on how to render high-fidelity models without compromising load times or scroll smoothness on lower-end devices.
I designed the architecture to handle heavy graphical computation while maintaining a fluid UI:
The core challenge was synchronizing the DOM (HTML overlay) with the WebGL canvas. I implemented a custom coordinate system to ensure text elements scroll in perfect harmony with the 3D model's rotation and transformation.
Scroll-Driven Animation: As users scroll, the MacBook Pro smoothly rotates, opens, and disassembles to reveal internal components. This "scrollytelling" approach guides the user through the product story at their own pace.
Interactive Configurator: Users can toggle between different finishes (Space Gray, Silver) in real-time. The material shaders update instantly, preserving realistic lighting and reflections without reloading the model.
Dynamic Lighting: The scene utilizes physically based rendering (PBR) with environment maps to create realistic reflections on the aluminum chassis, shifting dynamically as the user rotates the view.
Inspired by Apple's minimalist aesthetic, the UI is designed to recede, letting the product take center stage. Typography is crisp and spacious, using large headers to punctuate the visual journey. The "Buy Now" and configuration UI elements use glassmorphism effects to float above the 3D scene without obstructing it.
Model Optimization: The initial CAD model was too heavy for web use. I used Blender to retopologize the mesh and bake high-resolution textures, reducing the file size by 90% while maintaining visual fidelity using Draco compression.
Canvas Responsiveness: 3D scenes often break on mobile screens. I implemented a dynamic camera rig that adjusts the field of view (FOV) and model position based on the viewport width, ensuring the MacBook looks perfect on both mobile phones and ultrawide monitors.
Building this 3D experience refined my skills in creative engineering:
Live Demo